frank bosma

Arduino

Dynamo Striker table

I got a coin operated Dynamo Striker 1970's foosball table for my birthday. It had this beautiful LCD display for the game score, but unfortunately there was something broken in the motherboard and the display didn't work.

LCD connected to Arduino

I already had an Arduino and was looking for a project so I started reverse engineering the two 32-bit shift registers that were powering the LCDs and the Infrared sensors for goal detection. It kind of was a hassle to figure out which bit powered which LCD segment and creating a nice table of bits-to-digit but when it worked that was all in the past.

LCD in it's casing

I didn't know how the original setup used to be except for the clear use of the big digits. In the end I decided to use the 2 smaller left digits for a Game for red / Game for blue score and the right digits for a Best of 3 (b3) or Best of 5 (b5) match, for games until 5 points.
The best part of Arduino is that it doesn't matter. Now that I control the lights I can add buttons to enable any type of foosball game.

Code

The code is available on Github.

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